April 2, 2025 - Devblog Start

Finally starting a dev blog! I plan to keep this as informal "as I want" and to start keeping better track of progress with my game development. Right now, that consists entirely of Astrobound, as I'm trying to stay focused on that and not divert my attention to other game dev ideas for now. I have some really good momentum going and have been working on it almost every day. It's hard to assess exactly how far along I am, but I've been able to integrate more core features and UI polish in the last couple months than I thought I would, so I'm starting to ramp up on sharing previews!

I do work a full-time job that requires me to drive into an office four days a week (I can work one day remotely per week). Outside of that, I balance my personal and social life with my game development hobby. Ultimately, I can only spend so much time on my game in a given day, so the overall pace may seem slow at times, but I promise it is steady. I'm at a phase where my brain obsessively thinks about how to implement my next features, visualizing the code and assets I need to make, faster than I can physically churn it all out. 

All this great progress may slow down temporarily next month, as I will be moving to a new house with my partner! It's a very exciting time and I will need to focus a bit on packing, moving, and selling my current house. But as soon as I'm set back up, the velocity should pick up more than ever. My unofficial plan is to get a Steam page up by my birthday in the summer!

I may make a more "historical" entry here in the near future to account for the journey to now - but to start, here is a list of features I already have working in Astrobound. It's long!


Additionally to the above list, there's a constant flow of new art, audio, and music that I'm developing for the game. I plan to showcase previews as often as I can without giving away all the good stuff. 

We'll see how long before my next dev blog post, but I hope to do these at a regular pace from here on!